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Arts & Music

Let the World In: Prints by Robert Rauschenberg
http://www.nga.gov/exhibitions/2007/rauschenberg/index.shtm Looks at prints and the development of this American artist who rose to prominence in the 1950s.  Rauschenberg's prints    brought commonplace objects and representational images back into the avant-garde.  His approach helped steer print studios in new directions.  (National Gallery of Art)


The Great Pandemic
http://1918.pandemicflu.gov/index.htm Tells the story of the 1918 outbreak of the Spanish flu, which killed an estimated 675,000 Americans and 30 to 50 million people worldwide. Learn about life in the U.S. in 1918, the nation's health and medical care, and what happened when the pandemic struck. Find out how people fought it, the legacy it left, and what happened in your state. See photos, newspapers, and other primary documents. Read biographies of key individuals. (Department of Health and Human Services)


Mark Twain Project Online
http://www.marktwainproject.org/ Mark Twain Project Online offers more than 2300 letters from Twain's correspondence between 1853 and 1880. The ultimate aim of this project is to produce a digital critical edition, fully annotated, of everything Mark Twain wrote. (MTPO, National Endowment for the Humanities)


Teaching with Data Simulations
http://serc.carleton.edu/sp/library/datasim/index.html Teaching with Data Simulations helps students visualize abstract statistical concepts and see dynamic processes behind the gathering, analysis, and interpretation of statistics. Each sample activity includes instructions, teaching tips, assessment ideas, and references. In one activity, students design a blind taste test of two sodas. In another, students learn that larger sample sizes produce better estimates and develop an appreciation for factors affecting sampling variability. (SERC, National Science Foundation)


Pedagogy in Action     
Pedagogy in Action documents more than 25 pedagogic techniques for teaching sciences to undergraduates: case-based learning, game-based learning, making and testing conjectures, peer review, quantitative writing, role playing, using spreadsheets, and others. Find more than 600 learning activities in biology, environmental science, geography, geosciences, math, and physics. (SERC, National Science Foundation)